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- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast 2016
- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast List
- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Mean
- Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Iron
Just tested that 3% cast speed node increases my Ice spear DPS more than 5% spell damage node. Why so? | Posted by Redzor on Jan 8, 2013, 8:51:13 PM |
That really depends on your gear. If you stack spell damage gear and test it again it may give you different results. | Posted by on Jan 8, 2013, 9:02:48 PM |
Yes, but shouldn't I just hit 5% harder with 5% more spell damage no matter how much of this stat I alredy have. And with 3% icreased casting speed I am going to attack 3% faster which should net to lower overall dps than hitting 5% harder. However after choosing either of this nodes tooltips show the opposite. Maybe I'm assuming a too simple approach to these stats? | Posted by Redzor on Jan 8, 2013, 10:58:38 PM |
Most stats in this game are additive, spell damage and cast speed add to whatever you already have and work off your base damage/cast speed, not your current one. | Posted by on Jan 9, 2013, 1:06:00 AM |
' Base * (1 + increased + increased + increased ...) * (1 + more) * (1 + more) * (1 + more) Most stats are multiplicative (yes, they ADD up too) in Path Of Exile. Additive are only very few things that use 'more spell damage when ...' or 'more elemental damage'. But I'm sure you meant to right thing... ;) Joined 07.08.2011 as Arebor I'm glad money is spent on console gaming Last edited by Zagharos on Jan 9, 2013, 4:48:49 AM | Posted by Zagharos on Jan 9, 2013, 4:47:17 AM |
' Pretty sure you have additive and multiplicative backwards. | Posted by on Jan 9, 2013, 10:25:51 AM |
If you got 2 Items with 5% Spell Damage (10% Spell Damage overall) they always improve your Base Damage and thus are working additive. Example with 100 Base Damage: 1: (100*(1+5%+5%))=110 The Spell Damage is additive and 5% increased Damage will always increse the damage by 5%. But if you get too much Spell Damage, Increased Attack Speed will get more effective. If you got 50% Spell Damage with 100 Base Damage and get another 5% Spell Damage, it will only increase the Damage by 5% of the Base Damage (100). By getting Attack Speed by 5% you will increase your Damage by 5% of the Overall Damage (150). Example with 100 Base Damage and 150% Spell damage: (Base Damage*Increased Spell Damage*Attacks per Second)=Damage (100*150%*1.00)=150 5% more Spell Damage: (100*155%*1.00)=155 (5%*100=5 more Damage) 5% more Attack Speed: (100*150%*1.05)=157.5 (%%*150=7,5 more Damage) Sry if it is hard to understand the way i wrote it, i tried my best Last edited by thomasatwar on Jan 9, 2013, 2:35:13 PM | Posted by thomasatwar on Jan 9, 2013, 2:34:42 PM |
so how much spell dmg i can get before it will become leff effective? my God theres so many crappy mechanics in this game, i love game but mechanics couldnt be easier or simplier? | Posted by Deleted on Jan 9, 2013, 2:54:05 PM |
Obviously there is a diminishing point of return on spell damage based on the replies above. The best thing if you want to be absolutely sure what would be more beneficial would be to use a calculator and the formula that was given to determine which way to go. That or you could use a respec point if you think you went the wrong way on the skill tree. Think of it this way though. At low levels, spell damage will outweigh cast speed, but as you level up it will reverse as you start doing more and more damage. Also, you can choose gear that will compliment the way you are trying to go. For instance, if you go for spell damage on items, then go for cast speed on the skill tree. This way you can maximize both at the same time. When it comes to items though, it is always helpful to open your character sheet and inventory and swap items to see which gives the better damage. | Posted by keirgarth2007 on Jan 9, 2013, 3:10:27 PM |
' It is better to not have to think about your build and rather just dump all your skill points into the same exact thing as well as build your gear the same way? D3 my friend... The game does not adapt to you, you adapt to it. | Posted by Delmas on Jan 10, 2013, 12:20:15 AM |
Path Of Exile How Much Dmg Does Blade Fall Do Per Cast 2016
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. (2874 damage) which would push me to 3 cyclones per cast to only gain 8% more on each spell. When I want to do easier stuff or mf farming, with a few gear changes. Since cyclone dmg was beginning to fall off compared to cwdt dmg.
Path Of Exile How Much Dmg Does Blade Fall Do Per Cast List
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Path Of Exile How Much Dmg Does Blade Fall Do Per Cast Mean
Suggestions on what to combine with Blade Flurry and Cast While Channeling? So far I'm using Bladefall, so the spell uses the physical damage nodes in the passive tree. I thought about using Blade Vortex since the reach of Flurry isn't all that anyway, but Bladefall appears to work better. Any other ideas? Some insight on what to use in a four link? Last bumped on Dec 16, 2016, 6:44:52 PM | Posted by Erasculio on Dec 11, 2016, 3:03:01 PM |
I am using CWC with Bladefall atm. You won't reach max blades with vortex due to cast limit on CWC. And flurry targeting with BF is very good once you get used to it. I strongly recommend tho to upgrade to 5-6L asap. I have CWC Blade flurry, blade fall, crti multiplier, increased crit(to be replaced later) and life leech. With CI and ghost reaver. Last edited by Asheren on Dec 11, 2016, 4:39:40 PM | Posted by Asheren on Dec 11, 2016, 4:19:02 PM |
Currently testing three builds with CWC, Build One: Blade Flurry + CWC + SRS Main Item: The Scourge Class: Necromancer/Assassin Viability: Tier 2 / SC/HC Viable stage of testing is too minimal to make conclusive points. Build Two: Scorching Ray + CWC + SRS Main Item: Searing Touch Class: Necromancer/Inquisitor? Viability: Tier 2 / SC/HC Viable Incredibly strong, high difficulty due to lack of leech and regen without a ZO combo requires more testing but the damage is most definitely there. Perhaps necro portion has to be ignored and it needs to be testing with an inquisitor instead for conc ground+zo and utilizing nearby aura. Build Three: Blight + CWC + Contagion + Essence Drain / Spell Totem + Wither + Increased AoE + Faster Casting Main Item: Breath of the Council + Heretics Veil + Prism Guardian Class: Occultist Viability: Tier 1 / SC/HC Viable, vastly superior and easy to use right from the start. Build One and Two both utilize aura's heavily and get the nodes respectively to reflect that to buff both themselves and the minions. Build two benefits greatly from fire damage scaling to both SRS and itself and utilizes Haste to it's fullest potential. Although cast speed isn't really needed due to SRS being dished out at a consistent pace that is respectable, you are able to ignore cast speed to summon them for the most part and rely mostly on spell damage and fire damage. Build Three has incredible synergy with all the skills together especially with the wither totem out it is able to dish out damage incredibly fast once reaching the blight and wither thresholds that make the poor initial damage worth it. Last edited by Battojitsu on Dec 12, 2016, 7:51:39 PM | Posted by Battojitsu on Dec 12, 2016, 7:51:02 PM |
My current test build is Blade flurry/blade fall/ crit multiplier, power charge on crit/ life leech/cwc. Using CI and linked discharge to cast when stunned. Still very experimental but results are promising. Its going a bit slow due to running it on self funded and not being particulary fond of lab. From gear i am using doedrie ring, doriani physical, and ephemeral edge due to having low ES chest. Auras discipline, hatred, herald of ash. Vaal discipline for those o f... moments. Linked to cast when stunned, discharge with increased crit to hit crit cap. Flame golem, enfeeble and vulnerability, frost wall, tempest shield. Warcry rallying cry Last edited by Asheren on Dec 12, 2016, 10:16:29 PM | Posted by Asheren on Dec 12, 2016, 8:29:27 PM |
MFJonesHC | Posted by on Dec 13, 2016, 12:32:43 PM |
' Hard to say without detailed math. You get roughly one cast every 0,35s. That is somewhere like 2,8 cast per second. Given that base cast animation if my memory is correct is 0.9 second for example for bladefall. Soo 50% casting speed nets one cast per 0.45s. Soo this gem at higer level is rough equivalent of level 10 spell echo without less damage. In case of blade flurry you also are not locked in casting animation due to spell echo. The other thing is mana cost. For example my assasin is casting 80 mana blade fall for 12 mana blade flurry. Soo 92 mana for 12. This is roughly 76% mana cost reduction. Atw. With hatred, discipline and herald of ash i have like 60ish mana left. Last edited by Asheren on Dec 13, 2016, 8:16:00 PM | Posted by Asheren on Dec 13, 2016, 7:58:01 PM |
Running a CwC Blade Flurry+Bladefall assassin in breach. Currently buffed at 5k avg damage blade flurry & 8k average damage bladefall (6k/10k with atziris promise), in a 5L with life leech (links are Blade Flurry - CwC - Bladefall - Added Chaos Damage - Life Leech). Using Crown of Eyes and generic phys/crit multi nodes with some dagger specific nodes. Cleared Esh/Xoph breaches so far without problems. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Dec 13, 2016, 8:18:10 PM |
' Its pretty close to my setup atm. Blaqde Flurrry CWC Bladefall Poison Life Leech Increased critical damage. As many flat crit, flat physical, flat multiplier, 6 power charges on CI and Ghost reaver. Discared the discharge. Planing to get anima stone to get fire and chaos golems at same time. Last edited by Asheren on Dec 13, 2016, 9:00:25 PM | Posted by Asheren on Dec 13, 2016, 8:58:31 PM |
' Guess it depends on the gear/tree and spell damage used, but Added Chaos in my links is simmilar DPS to Concentrated Effect and much better than Increased Critical Damage. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Dec 13, 2016, 10:47:49 PM |
' I have tested concentrated effect but in this league its not very usefull. Ability to eradicate half of the screen in one two casts a must for breaches. | Posted by Asheren on Dec 13, 2016, 11:13:12 PM |